vriphys17
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VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 23 -24 April 2017, Lyon (France)
Session 1
Real-time Landscape-size Convective Clouds Simulation and Rendering
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paper ] [meta data
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Implicit Mesh Generation using Volumetric Subdivision
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paper ] [meta data
]
Session 2
Moving Least Squares Boundaries for SPH Fluids
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paper ] [meta data
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Approximate Air-Fluid Interactions for SPH
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paper ] [meta data
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A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary
Conditions
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paper ] [meta data
]
Session 3
Unified Simulation of Rigid and Flexible Bodies Using Position Based Dynamics
[full
paper ] [meta data
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Kernel Projection of Latent Structures Regression for Facial Animation Retargeting
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paper ] [meta data
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Inverse Kinematic Solutions for Articulated Characters using Massively Parallel
Architectures and Differential Evolutionary Algorithms
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paper ] [meta data
]
Session 4
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects
[full
paper ] [meta data
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See-through Visualisation for Training and Assessing Unsighted Physical Examinations
[full
paper ] [meta data
]
Recent Submissions
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See-through Visualisation for Training and Assessing Unsighted Physical Examinations
(The Eurographics Association, 2017)Objective: Motivated by the limitations of being unable to provide feedback and adequately assess technical skills whilst training unsighted physical examinations, such as Digital Rectal Examinations (DRE), we present a ... -
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects
(The Eurographics Association, 2017)Physically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel ... -
Kernel Projection of Latent Structures Regression for Facial Animation Retargeting
(The Eurographics Association, 2017)Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character's face model based on the ... -
Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms
(The Eurographics Association, 2017)This paper presents a Differential Evolutionary (DE) algorithm for solving multi-objective kinematic problems (e.g., end-effector locations, centre-of-mass and comfort factors). Inverse kinematic problems in the context ... -
Unified Simulation of Rigid and Flexible Bodies Using Position Based Dynamics
(The Eurographics Association, 2017)In this paper we present a new position based approach for simulating rigid and flexible bodies with two-way coupling. This is achieved by expressing all the dynamics as constraints and running them in the same solver. Our ... -
A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary Conditions
(The Eurographics Association, 2017)We address the task of computing solutions for a separating fluid-solid wall boundary condition model. We present an embarrassingly parallel, easy to implement, fluid LCP solver.We are able to use greater domain sizes than ... -
Approximate Air-Fluid Interactions for SPH
(The Eurographics Association, 2017)Computing the forces acting from a surrounding air phase onto an SPH free-surface fluid is challenging. For full multiphase simulations the computational overhead is significant and stability issues due to the high density ... -
Moving Least Squares Boundaries for SPH Fluids
(The Eurographics Association, 2017)The paper shows that the SPH boundary handling of Akinci et al. [AIA 12] suffers from perceivable issues in planar regions due to deviations in the computed boundary normals and due to erroneous oscillations in the distance ... -
Implicit Mesh Generation using Volumetric Subdivision
(The Eurographics Association, 2017)In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-based simulation. Instead of modeling 3D objects as surface models, we use a volumetric subdivision representation. Volumetric ... -
Real-time Landscape-size Convective Clouds Simulation and Rendering
(The Eurographics Association, 2017)This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural ... -
VRIPHYS 2017: Frontmatter
(Eurographics Association, 2017)