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Performance Comparison of Bounding Volume Hierarchies and Kd‐Trees for GPU Ray Tracing
(© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a performance comparison of bounding volume hierarchies and kd‐trees for ray tracing on many‐core architectures (GPUs). The comparison is focused on rendering times and traversal characteristics on the GPU using ...