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Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality
(The Eurographics Association, 2016)
Most AR interaction techniques are focused on direct interaction with close objects within one’s reach (e.g. using the hands). Interacting with distant objects, especially those that are real, has not received much attention. ...
A Superwide-FOV Optical Design for Head-Mounted Displays
(The Eurographics Association, 2016)
We present a new optical design for head-mounted displays (HMD) that has an exceptionally wide field of view (FOV). It can cover even the full human FOV. It is based on seamless lenses and screens curved around the eyes. ...
Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display
(The Eurographics Association, 2016)
We present research with two novel components; a system which may improve current small group telecommunication, and an experiment to test the efficacy. Telethrone projects a remote user onto a chair, bringing them into ...
Effects of Viewing Condition on User Experience of Panoramic Video
(The Eurographics Association, 2016)
Panoramic video arises at the convergence of TV and virtual reality, and it is necessary to understand how these technologies interact to affect user experience in order to produce useful content. TV and film makers have ...
Passive Arm Swing Motion for Virtual Walking Sensation
(The Eurographics Association, 2016)
The present paper describes the characteristics of an arm swing display as a part of the multisensory display for creation of walking sensation to the user who is sitting on a vestibular display (a motion chair). The passive ...
MR Work Supporting System Using Pepper's Ghost
(The Eurographics Association, 2016)
Recently MR (Mixed Reality) techniques are used in many fields, and one of them is work support. Work support using MR techniques can display work instructions directly in the work space and help user to work effectively ...
Real-Time 3D Peripheral View Analysis
(The Eurographics Association, 2016)
Human peripheral vision suffers from several limitations that differ among various regions of the visual field. Since these limitations result in natural visual impairments, many interesting intelligent user interfaces ...
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality
(The Eurographics Association, 2016)
Human responses to an interaction with a Virtual Human (VH) can be influenced by both external factors such as technologyrelated limitations, and internal factors such as individual differences in personality. While the ...
From Observations to Collaborative Simulation: Application to Surgical Training
(The Eurographics Association, 2016)
In surgical training, Virtual Reality systems are mainly focused on technical surgical skills, leaving out procedural aspects. Our project aims at providing a novel approach to the use of Virtual Reality addressing this ...
Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot
(The Eurographics Association, 2016)
In this paper, we propose an asymmetric teleconference system using stuffed-toy robot as the representative of the remote user. Our main goal is to realize the system that can provide natural conversation both on the remote ...