Browsing 35-Issue 6 by Subject "I.3.7[Computer Graphics]: Three‐Dimensional Graphics and Realism–Animation"
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Coordinated Crowd Simulation With Topological Scene Analysis
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper proposes a new algorithm to produce globally coordinated crowds in an environment with multiple paths and obstacles. Simple greedy crowd control methods easily lead to congestion at bottlenecks within scenes, ...