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dc.contributor.authorHlawatsch, Marcelen_US
dc.contributor.authorBurch, Michaelen_US
dc.contributor.authorWeiskopf, Danielen_US
dc.contributor.editorPaul Rosinen_US
dc.date.accessioned2016-02-27T19:26:42Z
dc.date.available2016-02-27T19:26:42Z
dc.date.issued2014en_US
dc.identifier.isbn978-1-4503-3019-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2630099.2630107en_US
dc.description.abstractWe introduce bubble hierarchies as an approach to generating algorithmic art from random hierarchies. The technique is based on repeatedly drawing color-coded circles to illustrate parent--child relationships. The algorithm is simple and produces densely packed structures similar to the concept of Apollonian gaskets. We demonstrate the influence of different parameters on the visual outcome, such as the number of created circles or the color encoding. Our algorithm also supports multiple seeding points and obstacles that can be used to influence the layout of the hierarchy.en_US
dc.publisherACMen_US
dc.subjectHierarchiesen_US
dc.subjecthierarchical structuresen_US
dc.subjectrandomnessen_US
dc.subjectfractal structuresen_US
dc.subjectalgorithmic arten_US
dc.titleBubble hierarchiesen_US
dc.description.seriesinformationEurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imagingen_US
dc.description.sectionheadersVisualizationen_US
dc.identifier.doi10.1145/2630099.2630107en_US
dc.identifier.pages77-80en_US


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