dc.contributor.author | Liu, Jingbo | en_US |
dc.contributor.author | Fu, Hongbo | en_US |
dc.contributor.author | Tai, Chiew-Lan | en_US |
dc.contributor.editor | Paul Rosin | en_US |
dc.date.accessioned | 2016-02-27T19:26:40Z | |
dc.date.available | 2016-02-27T19:26:40Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-1-4503-3019-0 | en_US |
dc.identifier.issn | 1816-0859 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/2630099.2630103 | en_US |
dc.description.abstract | The creation process of a drawing provides a vivid visual progression, allowing the audience to better comprehend the drawing. It also enables numerous stroke-based rendering techniques. In this work we tackle the problem of simulating the process of observational drawing, that is, how people draw lines when sketching a given 3D model. We present a multi-phase drawing framework and the concept of sketching entropy, which provides a unified way to model stroke selection and ordering, both within and across phases. We demonstrate the proposed ideas for the sketching of organic objects and show a visually plausible simulation of their dynamic sketching process. | en_US |
dc.publisher | ACM | en_US |
dc.subject | observational drawing | en_US |
dc.subject | sketching | en_US |
dc.subject | animation | en_US |
dc.title | Dynamic sketching: simulating the process of observational drawing | en_US |
dc.description.seriesinformation | Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging | en_US |
dc.description.sectionheaders | Sketching | en_US |
dc.identifier.doi | 10.1145/2630099.2630103 | en_US |
dc.identifier.pages | 15-22 | en_US |