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dc.contributor.authorLiu, Jingboen_US
dc.contributor.authorFu, Hongboen_US
dc.contributor.authorTai, Chiew-Lanen_US
dc.contributor.editorPaul Rosinen_US
dc.date.accessioned2016-02-27T19:26:40Z
dc.date.available2016-02-27T19:26:40Z
dc.date.issued2014en_US
dc.identifier.isbn978-1-4503-3019-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2630099.2630103en_US
dc.description.abstractThe creation process of a drawing provides a vivid visual progression, allowing the audience to better comprehend the drawing. It also enables numerous stroke-based rendering techniques. In this work we tackle the problem of simulating the process of observational drawing, that is, how people draw lines when sketching a given 3D model. We present a multi-phase drawing framework and the concept of sketching entropy, which provides a unified way to model stroke selection and ordering, both within and across phases. We demonstrate the proposed ideas for the sketching of organic objects and show a visually plausible simulation of their dynamic sketching process.en_US
dc.publisherACMen_US
dc.subjectobservational drawingen_US
dc.subjectsketchingen_US
dc.subjectanimationen_US
dc.titleDynamic sketching: simulating the process of observational drawingen_US
dc.description.seriesinformationEurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imagingen_US
dc.description.sectionheadersSketchingen_US
dc.identifier.doi10.1145/2630099.2630103en_US
dc.identifier.pages15-22en_US


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