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dc.contributor.authorKratt, Julianen_US
dc.contributor.authorEisenkeil, Ferdinanden_US
dc.contributor.authorPirk, Sörenen_US
dc.contributor.authorSharf, Andreien_US
dc.contributor.authorDeussen, Oliveren_US
dc.contributor.editorPaul Rosinen_US
dc.date.accessioned2016-02-27T19:26:42Z
dc.date.available2016-02-27T19:26:42Z
dc.date.issued2014en_US
dc.identifier.isbn978-1-4503-3019-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2630099.2630102en_US
dc.description.abstractIn this paper we introduce the novel paradigm of non-realistic 3D stylization, where the expressiveness of a given 3D model is manifested in the 3D shape itself, rather than only in its rendering. We analyze the input model using abstraction, simplification, and symmetrization operators to determine important features that are later represented by new geometry. Doing so, we create a stylized and expressive representation of the input that can be rendered or might be printed using a 3D printer. We conducted a user study to verify the proposed stylizations and demonstrate the approach by using standard geometry of buildings as well as natural and technical objects.en_US
dc.publisherACMen_US
dc.subjectnonen_US
dc.subjectrealistic renderingen_US
dc.subjectgeometric modelingen_US
dc.subjectsolid modelingen_US
dc.subjectdigital surface processingen_US
dc.subjectsurface parametrizationen_US
dc.titleNon-realistic 3D object stylizationen_US
dc.description.seriesinformationEurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imagingen_US
dc.description.sectionheadersIllumination & animationen_US
dc.identifier.doi10.1145/2630099.2630102en_US
dc.identifier.pages67-75en_US


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