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Programmable Graphics Hardware for Interactive Visualization
(Eurographics Association, 2002)
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Geometric Data Structures for Computer Graphics
(Eurographics Association, 2002)
This tutorial aims at presenting a wide range of geometric data structures, algorithms and techniques from computational geometry to computer graphics practitioners. To achieve this goal we introduce several data structures, ...
Facial Modeling and Animation
(Eurographics Association, 2002)
More than RGB: Spectral Trends in Color Reproduction
(Eurographics Association, 2002)
Early rendering algorithms relied exclusively on three-dimensional spaces for color computation, such as RGB and CIE XYZ. Recent rendering advances use full spectral information for illuminants and surfaces, resulting in ...
Modeling and Rendering of Synthetic Plants
(Eurographics Association, 2002)
Plant geometries: → important for many indoor and outdoor scenes → hard to generate and to manipulate → tricky to convert → today: seldomly used → tomorrow: standard of most animation systems
View-Dependent Rendering for Polygonal Datasets
(Eurographics Association, 2002)
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Cloth Animation and Rendering
(Eurographics Association, 2002)
The area of physically-based modeling is situated in the intersection of computer science, mathematics, and physics. The animation of cloth is a particularly interesting application of physically-based modeling, because ...
Tutorial on Inhabited Virtual Heritage
(Eurographics Association, 2002)
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Point Based Computer Graphics
(Eurographics Association, 2002)
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3D Data Acquisition
(Eurographics Association, 2002)
3D scanners and image acquisition systems are rapidly becoming more affordable and allow to build highly accurate models of real 3D objects in a cost- and time-effective manner. This tutorial will present the potential of ...