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Collision Detection for Continuously Deforming Bodies
(Eurographics Association, 2001)
Fast and accurate collision detection between geometric bodies is essential in application areas like virtual reality, animation, simulation, games and robotics. In this work, we address the collision detection problem in ...
Towards Rapid Reconstruction for Animated Ray Tracing
(Eurographics Association, 2001)
This article discusses methods for avoiding that the reconstruction of the acceleration data structure becomes a bottleneck in animated or interactive ray tracing. Situations in which this could occur include trying to ...