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Interactive Modelling of Convolution Surfaces with an Extendable User Interface
(Eurographics Association, 2000)
Convolution surfaces enable the user to model complex free-form shapes. Due to analytical solutions for some kernel functions and skeletal elements, it is possible to model convolution surfaces interactively. An extendable ...
Selecting Effective Occluders for Visibility Culling
(Eurographics Association, 2000)
This paper deals with the problem of identifying effective occluders for visibility culling. The solid-angle metric is commonly used for measuring the potential significance of occluders from a single viewpoint. In this ...
Automatic Fitting of Digitised Contours at Multiple Scales through Curvature Scale Space
(Eurographics Association, 2000)
The Curvature Scale Space (CSS) technique has been used in conjunction with Hermite curves for automatic fitting of digitised contours at multiple scales. CSS is a powerful contour shape descriptor which is expected to be ...
A Novel Image-Based Rendering System With A Longitudinally Aligned Camera Array
(Eurographics Association, 2000)
Imaging Geometry for Concentric Mosaics
(Eurographics Association, 2000)
Image-based models of environments can be captured with the use of a rotating video camera. In this paper we consider the nature of the display to develop a simple quantitative measure of the quality of ray sampling which ...
Interactive Vegetation Rendering with Slicing and Blending
(Eurographics Association, 2000)
Detailed and interactive 3D rendering of vegetation is one of the challenges of traditional polygon-oriented computer graphics, due to large geometric complexity even of simple plants. In this paper we introduce a simplified ...
Discrete Analysis for Antialiased Lines
(Eurographics Association, 2000)
This paper presents a new fast and smooth antialiasing technique. Drawing straight line is the graphic tool’s main primitive. Previous antialiasing techniques improve smoothness but slow down computation.
Scene understanding techniques using a virtual camera
(Eurographics Association, 2000)
An automatic computation of the path for a camera around a three-dimensional scene is discussed. Previous work on automatic virtual camera, based on a heuristic evaluation function, is reviewed, and new methods to improve ...
Component Based Human Animation Architecture
(Eurographics Association, 2000)
This paper describes a method to predict the free reach movement of different components of the human body. Since the human body is composed of the following components: arms, legs, torso, head & neck, and each of these ...
A Procedural Approach to Solving Constraints of Articulated Bodies
(Eurographics Association, 2000)
Realistic motions of articulated bodies are usually generated by using physically-based animation methods such as constrained dynamics. However, these methods involve heavy computations and complicated numerical methods. ...