Search
Now showing items 11-20 of 28
A Statistical Method For Adaptive Stochastic Sampling
(The Eurographics Association, 1986)
Stochastic sampling is a good alternative to pure oversampling in terms of image quality. A method for adaptively controlling the number of required samples to the complexity of the picture is presented. The quality of the ...
Multi-Dimensional Graphics: Algorithms & Applications
(The Eurographics Association, 1986)
A Visualisation Tool for (Landscape) Architects
(The Eurographics Association, 1986)
In a small and crowded country such as the Netherlands both the government and the individual people are very concerned with what is happening in their environment. Apart from the ecological impacts, the visual effects of ...
Towards the Construction of Graphical Interfaces on the Basis of Geometric Models
(The Eurographics Association, 1986)
Dialogue control and dialogue object structures are the outlined concepts developed in this paper. Phases of a CAD-Process are presented to show an outstanding application for the concepts The use of logic programming ...
An Adaptive Graphics Interface for Effective Visual Representation
(The Eurographics Association, 1986)
This paper presents a progression of experimental work aimed at incorporating principles of graphic presentation and preferences of users into a computer graphics system. These standard-s for effective visual representation ...
An Introduction to the Graphics Systems Processor
(The Eurographics Association, 1986)
This paper describes the system applications of the Graphics System Processor (GSP) produced by Texas Instruments Inc. The paper discusses the general-purpose capabilities of the GSP which make it a flexible processor to ...
The Integration of Particle and Polygon Rendering using an A-buffer Algorithm
(The Eurographics Association, 1986)
A particle system, as defined by Reeves, is a collection of particles that together represent a fuzzy object. Over a period of time, particles in the system are born, move, change and die. We have introduced interactive ...
Memory Organization for a Cubic Frame Buffer
(The Eurographics Association, 1986)
A special memory organization of a cubic voxel-based frame buffer is presented. The memory of voxels is divided into n modules of voxels each. The k-th module groups together all the principal diagonal planes within the ...
Mappings Between Product Data Definitions
(The Eurographics Association, 1986)
It can be observed that existing product data interfaces are constructed by a pragmatic manner. It is not seen any theoretical approach neither for describing nor for evaluating models. In this paper an algebraic approach ...
Colour Section
(The Eurographics Association, 1986)
Colour Section