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Scalable Symmetry Detection for Urban Scenes
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
In this paper, we present a novel method for detecting partial symmetries in very large point clouds of 3D city scans. Unlike previous work, which has only been demonstrated on data sets of a few hundred megabytes maximum, ...
Vega: Non-Linear FEM Deformable Object Simulator
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This practice and experience paper describes a robust C++ implementation of several non-linear solid three-dimensional deformable object strategies commonly employed in computer graphics, named the Vega finite element ...
Synthetic Controllable Turbulence Using Robust Second Vorticity Confinement
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Capturing fine details of turbulence on a coarse grid is one of the main tasks in real-time fluid simulation. Existing methods for doing this have various limitations. In this paper, we propose a new turbulence method that ...
Perceptual Metrics for Static and Dynamic Triangle Meshes
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the ...
Visualization and Analysis of Second-Order Tensors: Moving Beyond the Symmetric Positive-Definite Case
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Tensors provide a powerful language to describe physical phenomena. Consequently, they have a long tradition in physics and appear in various application areas, either as the final result of simulations or as intermediate ...
Large and Small Eddies Matter: Animating Trees in Wind Using Coarse Fluid Simulation and Synthetic Turbulence
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Animating trees in wind has long been a problem in computer graphics. Progress on this problem is important for both visual effects in films and forestry biomechanics. More generally, progress on tree motion in wind may ...
Just-in-Time Texture Synthesis
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Texture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to ...
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray tracing. We perform selective updates of the hierarchy driven by the cost model derived from the surface area heuristic. ...
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present graphics processing unit (GPU) data structures and algorithms to efficiently solve sparse linear systems that are typically required in simulations of multi-body systems and deformable bodies. Thereby, we introduce ...
Interactive Planarization and Optimization of 3D Meshes
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshesâ ...