Now showing items 21-31 of 31

    • SD Models: Super-Deformed Character Models 

      Shen, Liang-Tsen; Luo, Sheng-Jie; Huang, Chun-Kai; Chen, Bing-Yu (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Super-deformed, SD, is a specific artistic style for Japanese manga and anime which exaggerates characters in the goal of appearing cute and funny. The SD style characters are widely used, and can be seen in many anime, ...
    • Isotropic Surface Remeshing Using Constrained Centroidal Delaunay Mesh 

      Chen, Zhonggui; Cao, Juan; Wang, Wenping (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We develop a novel isotropic remeshing method based on constrained centroidal Delaunay mesh (CCDM), a generalization of centroidal patch triangulation from 2D to mesh surface. Our method starts with resampling an input ...
    • Retrieval and Visualization of Human Motion Data via Stick Figures 

      Choi, Myung Geol; Yang, Kyungyong; Igarashi, Takeo; Mitani, Jun; Lee, Jehee (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We propose 2D stick figures as a unified medium for visualizing and searching for human motion data. The stick figures can express a wide range or human motion, and they are easy to be drawn by people without any professional ...
    • Two-Finger Gestures for 6DOF Manipulation of 3D Objects 

      Liu, Jingbo; Au, Oscar Kin-Chung; Fu, Hongbo; Tai, Chiew-Lan (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Multitouch input devices afford effective solutions for 6DOF (six Degrees of Freedom) manipulation of 3D objects. Mainly focusing on large-size multitouch screens, existing solutions typically require at least three fingers ...
    • Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM 

      Yang, Lipeng; Li, Shuai; Hao, Aimin; Qin, Hong (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In this paper, we present a novel method to couple Smoothed Particle Hydrodynamics (SPH) and nonlinear FEM to animate the interaction of fluids and deformable solids in real time. To accurately model the coupling, we ...
    • Wake Synthesis For Shallow Water Equation 

      Pan, Zherong; Huang, Jin; Tong, Yiying; Bao, Hujun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In fluid animation, wake is one of the most important phenomena usually seen when an object is moving relative to the flow. However, in current shallow water simulation for interactive applications, this effect is greatly ...
    • Performance Capture of High-Speed Motion Using Staggered Multi-View Recording 

      Wu, Di; Liu, Yebin; Ihrke, Ivo; Dai, Qionghai; Theobalt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present a markerless performance capture system that can acquire the motion and the texture of human actors performing fast movements using only commodity hardware. To this end we introduce two novel concepts: First, a ...
    • Simulation Guided Hair Dynamics Modeling from Video 

      Zhang, Qing; Tong, Jing; Wang, Huamin; Pan, Zhigeng; Yang, Ruigang (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In this paper we present a hybrid approach to reconstruct hair dynamics from multi-view video sequences, captured under uncontrolled lighting conditions. The key of this method is a refinement approach that combines ...
    • Fur Shading and Modification based on Cone Step Mapping 

      Kühnert, Tom; Brunnett, Guido (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      This paper presents an algorithm for the real time rendering of fur without adding fur-specific geometry, such as shells, to the object. It is based on Cone Step Mapping and introduces a local distortion of the view vector ...
    • Wetting Effects in Hair Simulation 

      Rungjiratananon, Witawat; Kanamori, Yoshihiro; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      There is considerable recent progress in hair simulations, driven by the high demands in computer animated movies. However, capturing the complex interactions between hair and water is still relatively in its infancy. Such ...
    • Preface and Table of Contents 

      C. Bregler, P. Sander, and M. Wimmer (The Eurographics Association and Blackwell Publishing Ltd., 2012)