Now showing items 61-80 of 249

    • Wake Synthesis For Shallow Water Equation 

      Pan, Zherong; Huang, Jin; Tong, Yiying; Bao, Hujun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In fluid animation, wake is one of the most important phenomena usually seen when an object is moving relative to the flow. However, in current shallow water simulation for interactive applications, this effect is greatly ...
    • Performance Capture of High-Speed Motion Using Staggered Multi-View Recording 

      Wu, Di; Liu, Yebin; Ihrke, Ivo; Dai, Qionghai; Theobalt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present a markerless performance capture system that can acquire the motion and the texture of human actors performing fast movements using only commodity hardware. To this end we introduce two novel concepts: First, a ...
    • Simulation Guided Hair Dynamics Modeling from Video 

      Zhang, Qing; Tong, Jing; Wang, Huamin; Pan, Zhigeng; Yang, Ruigang (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In this paper we present a hybrid approach to reconstruct hair dynamics from multi-view video sequences, captured under uncontrolled lighting conditions. The key of this method is a refinement approach that combines ...
    • Fur Shading and Modification based on Cone Step Mapping 

      Kühnert, Tom; Brunnett, Guido (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      This paper presents an algorithm for the real time rendering of fur without adding fur-specific geometry, such as shells, to the object. It is based on Cone Step Mapping and introduces a local distortion of the view vector ...
    • Wetting Effects in Hair Simulation 

      Rungjiratananon, Witawat; Kanamori, Yoshihiro; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      There is considerable recent progress in hair simulations, driven by the high demands in computer animated movies. However, capturing the complex interactions between hair and water is still relatively in its infancy. Such ...
    • Preface and Table of Contents 

      C. Bregler, P. Sander, and M. Wimmer (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    • REPORTS OF THE STATUTORY AUDITORS TO THE GENERAL MEETING OF THE MEMBERS OF EUROGRAPHICS ASSOCIATION, GENEVA 

      Rushmeier, Holly; Deussen, Oliver (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    • 33rd EUROGRAPHICS General Assembly 

      Holly Rushmeier and Oliver Deussen (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    • Adaptive Compression of Texture Pyramids 

      Andujar, C. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      High-quality texture minification techniques, including trilinear and anisotropic filtering, require texture data to be arranged into a collection of pre-filtered texture maps called mipmaps. In this paper, we present a ...
    • Enhanced Texture‐Based Terrain Synthesis on Graphics Hardware 

      Tasse, F. P.; Gain, J.; Marais, P. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Curvilinear features extracted from a 2D user‐sketched feature map have been used successfully to constraint a patch-based texture synthesis of real landscapes. This map-based user interface does not give fine control over ...
    • Local Poisson SPH For Viscous Incompressible Fluids 

      He, Xiaowei; Liu, Ning; Li, Sheng; Wang, Hongan; Wang, Guoping (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Enforcing fluid incompressibility is one of the time‐consuming aspects in SPH. In this paper, we present a local Poisson SPH (LPSPH) method to solve incompressibility for particle based fluid simulation. Considering the ...
    • New EUROGRAPHICS Fellows 

      Rushmeier, Holly; Deussen, Oliver (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    • Multi‐Class Anisotropic Electrostatic Halftoning 

      Schmaltz, C.; Gwosdek, P.; Weickert, J. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Electrostatic halftoning, a sampling algorithm based on electrostatic principles, is among the leading methods for stippling, dithering and sampling. However, this approach is only applicable for a single class of dots ...
    • Improving Data Locality for Efficient In‐Core Path Tracing 

      Bikker, J. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In this paper, we investigate the efficiency of ray queries on the CPU in the context of path tracing, where ray distributions are mostly random. We show that existing schemes that exploit data locality to improve ray ...
    • Selecting Coherent and Relevant Plots in Large Scatterplot Matrices 

      Lehmann, Dirk J.; Albuquerque, Georgia; Eisemann, Martin; Magnor, Marcus; Theisel, Holger (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      The scatterplot matrix (SPLOM) is a well‐established technique to visually explore high‐dimensional data sets. It is characterized by the number of scatterplots (plots) of which it consists of. Unfortunately, this number ...
    • Real‐Time Fluid Effects on Surfaces using the Closest Point Method 

      Auer, S.; Macdonald, C. B.; Treib, M.; Schneider, J.; Westermann, R. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      The Closest Point Method (CPM) is a method for numerically solving partial differential equations (PDEs) on arbitrary surfaces, independent of the existence of a surface parametrization. The CPM uses a closest point ...
    • Feature-Preserving Displacement Mapping With Graphics Processing Unit (GPU) Tessellation 

      Jang, Hanyoung; Han, JungHyun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Displacement mapping reconstructs a high‐frequency surface by adding geometric details encoded in the displacement map to the coarse base surface. In the context of hardware tessellation supported by GPUs, this paper aims ...
    • In at the Deep End: An Activity-Led Introduction to First Year Creative Computing 

      Anderson, E. F.; Peters, C. E.; Halloran, J.; Every, P.; Shuttleworth, J.; Liarokapis, F.; Lane, R.; Richards, M. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Misconceptions about the nature of the computing disciplines pose a serious problem to university faculties that offer computing degrees, as students enrolling on their programmes may come to realise that their expectations ...
    • Perceptually Optimized Coded Apertures for Defocus Deblurring 

      Masia, Belen; Presa, Lara; Corrales, Adrian; Gutierrez, Diego (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      The field of computational photography, and in particular the design and implementation of coded apertures, has yielded impressive results in the last years. In this paper we introduce perceptually optimized coded apertures ...
    • Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader 

      McIntosh, L.; Riecke, B. E.; DiPaola, S. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      The effect of aperture shape on an image, known in photography as ‘bokeh’, is an important characteristic of depth of field in real‐world cameras. However, most real‐time depth of field techniques produce Gaussian bokeh ...