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Interactive Indirect Illumination Using Voxel Cone Tracing
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Indirect illumination is an important element for realistic image synthesis, but its computation is expensive and highly dependent on the complexity of the scene and of the BRDF of the involved surfaces. While off-line ...
Making Imperfect Shadow Maps View‐Adaptive: High‐Quality Global Illumination in Large Dynamic Scenes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
We propose an algorithm to compute interactive indirect illumination in dynamic scenes containing millions of triangles. It makes use of virtual point lights (VPL) to compute bounced illumination and a point‐based scene ...
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Level-of-Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse-to-fine adaptive approximations that are ...
Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this paper, we focus on efficient compression and streaming of frames rendered from a dynamic 3D model. Remote rendering and on-the-fly streaming become increasingly attractive for interactive applications. Data is kept ...
Learning Line Features in 3D Geometry
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Feature detection in geometric datasets is a fundamental tool for solving shape matching problems such as partial symmetry detection. Traditional techniques usually employ a priori models such as crease lines that are ...