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Making Imperfect Shadow Maps View‐Adaptive: High‐Quality Global Illumination in Large Dynamic Scenes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
We propose an algorithm to compute interactive indirect illumination in dynamic scenes containing millions of triangles. It makes use of virtual point lights (VPL) to compute bounced illumination and a point‐based scene ...
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Level-of-Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse-to-fine adaptive approximations that are ...