Browsing Rendering - Experimental Ideas & Implementations 2016 by Subject "Visible line/surface algorithms"
Now showing items 1-2 of 2
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Fast Shadow Map Rendering for Many-Lights Settings
(The Eurographics Association, 2016)In this paper we present a method to efficiently cull large parts of a scene prior to shadow map computations for many-lights settings. Our method is agnostic to how the light sources are generated and thus works with any ... -
Node Culling Multi-Hit BVH Traversal
(The Eurographics Association, 2016)We introduce node culling multi-hit BVH traversal to enable faster multi-hit ray tracing in a bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API features that enable implementation of ...