Now showing items 1-2 of 2

    • Fast Shadow Map Rendering for Many-Lights Settings 

      Selgrad, Kai; Müller, Jonas; Reintges, Christian; Stamminger, Marc (The Eurographics Association, 2016)
      In this paper we present a method to efficiently cull large parts of a scene prior to shadow map computations for many-lights settings. Our method is agnostic to how the light sources are generated and thus works with any ...
    • Node Culling Multi-Hit BVH Traversal 

      Gribble, Christiaan (The Eurographics Association, 2016)
      We introduce node culling multi-hit BVH traversal to enable faster multi-hit ray tracing in a bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API features that enable implementation of ...