Browsing Rendering - Experimental Ideas & Implementations 2016 by Subject "Raytracing"
Now showing items 1-2 of 2
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Node Culling Multi-Hit BVH Traversal
(The Eurographics Association, 2016)We introduce node culling multi-hit BVH traversal to enable faster multi-hit ray tracing in a bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API features that enable implementation of ... -
Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering
(The Eurographics Association, 2016)We present subdivision next-event estimation (SNEE) for unbiased Monte Carlo simulation of subsurface scattering. Our technique is designed to sample high frequency illumination through geometrically complex interfaces ...