Browsing 35-Issue 5 by Subject "I.3.3 [Computer Graphics]"
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Crawl through Neighbors: A Simple Curve Reconstruction Algorithm
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Given a planar point set sampled from an object boundary, the process of approximating the original shape is called curve reconstruction. In this paper, a novel non-parametric curve reconstruction algorithm based on Delaunay ... -
Curve Reconstruction with Many Fewer Samples
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We consider the problem of sampling points from a collection of smooth curves in the plane, such that the CRUST family of proximity-based reconstruction algorithms can rebuild the curves. Reconstruction requires a dense ... -
CustomCut: On-demand Extraction of Customized 3D Parts with 2D Sketches
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Several applications in shape modeling and exploration require identification and extraction of a 3D shape part matching a 2D sketch. We present CustomCut, an on-demand part extraction algorithm. Given a sketched query, ... -
Interactive Modeling of Mechanical Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Objects with various types of mechanical joints are among the most commonly built. Joints implement a vocabulary of simple constrained motions (kinematic pairs) that can be used to build more complex behaviors. Defining ... -
Splines in the Space of Shells
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Cubic splines in Euclidean space minimize the mean squared acceleration among all curves interpolating a given set of data points. We extend this observation to the Riemannian manifold of discrete shells in which the ...