Browsing High-Performance Graphics 2016 by Subject "and texture"
Now showing items 1-3 of 3
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Filtering Distributions of Normals for Shading Antialiasing
(The Eurographics Association, 2016)High-frequency illumination effects, such as highly glossy highlights on curved surfaces, are challenging to render in a stable manner. Such features can be much smaller than the area of a pixel and carry a high amount of ... -
Infinite Resolution Textures
(The Eurographics Association, 2016)We propose a new texture sampling approach that preserves crisp silhouette edges when magnifying during close-up viewing, and benefits from image pre-filtering when minifying for viewing at farther distances. During a ... -
Photon Splatting Using a View-Sample Cluster Hierarchy
(The Eurographics Association, 2016)Splatting photons onto primary view samples, rather than gathering from a photon acceleration structure, can be a more efficient approach to evaluating the photon-density estimate in interactive applications, where the ...