Now showing items 1-4 of 4

    • Adaptive Sampling for On-The-Fly Ray Casting of Particle-based Fluids 

      Hochstetter, Hendrik; Orthmann, Jens; Kolb, Andreas (The Eurographics Association, 2016)
      We present a fast and accurate ray casting technique for unstructured and dynamic particle sets. Our technique focuses on efficient, high quality volume rendering of fluids for computer animation and scientific applications. ...
    • Efficient Stackless Hierarchy Traversal on GPUs with Backtracking in Constant Time 

      Binder, Nikolaus; Keller, Alexander (The Eurographics Association, 2016)
      The fastest acceleration schemes for ray tracing rely on traversing a bounding volume hierarchy (BVH) for efficient culling and use backtracking, which in the worst case may expose cost proportional to the depth of the ...
    • Infinite Resolution Textures 

      Reshetov, Alexander; Luebke, David (The Eurographics Association, 2016)
      We propose a new texture sampling approach that preserves crisp silhouette edges when magnifying during close-up viewing, and benefits from image pre-filtering when minifying for viewing at farther distances. During a ...
    • Watertight Ray Traversal with Reduced Precision 

      Vaidyanathan, Karthik; Akenine-Möller, Tomas; Salvi, Marco (The Eurographics Association, 2016)
      Reduced precision bounding volume hierarchies and ray traversal can significantly improve the efficiency of ray tracing through low-cost dedicated hardware. A key approach to enabling reduced precision computations during ...