Browsing High-Performance Graphics 2016 by Subject "Picture/Image Generation"
Now showing items 1-4 of 4
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Adaptive Sampling for On-The-Fly Ray Casting of Particle-based Fluids
(The Eurographics Association, 2016)We present a fast and accurate ray casting technique for unstructured and dynamic particle sets. Our technique focuses on efficient, high quality volume rendering of fluids for computer animation and scientific applications. ... -
Efficient Stackless Hierarchy Traversal on GPUs with Backtracking in Constant Time
(The Eurographics Association, 2016)The fastest acceleration schemes for ray tracing rely on traversing a bounding volume hierarchy (BVH) for efficient culling and use backtracking, which in the worst case may expose cost proportional to the depth of the ... -
Infinite Resolution Textures
(The Eurographics Association, 2016)We propose a new texture sampling approach that preserves crisp silhouette edges when magnifying during close-up viewing, and benefits from image pre-filtering when minifying for viewing at farther distances. During a ... -
Watertight Ray Traversal with Reduced Precision
(The Eurographics Association, 2016)Reduced precision bounding volume hierarchies and ray traversal can significantly improve the efficiency of ray tracing through low-cost dedicated hardware. A key approach to enabling reduced precision computations during ...