Browsing High-Performance Graphics 2016 by Subject "Hidden line/surface removal"
Now showing items 1-2 of 2
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Masked Software Occlusion Culling
(The Eurographics Association, 2016)Efficient occlusion culling in dynamic scenes is a very important topic to the game and real-time graphics community in order to accelerate rendering. We present a novel algorithm inspired by recent advances in depth culling ... -
SVGPU: Real Time 3D Rendering to Vector Graphics Formats
(The Eurographics Association, 2016)We focus on the real-time realistic rendering of a 3-D scene to a 2-D vector image. There are several application domains which could benefit substantially from the compact and resolution independent intermediate format ...