Browsing EGPGV16: Eurographics Symposium on Parallel Graphics and Visualization by Subject "F.2.2 [Analysis Of Algorithms And Problem Complexity]"
Now showing items 1-1 of 1
-
Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm
(The Eurographics Association, 2016)We propose a parallel Sweep and Prune algorithm that solves the dynamic box intersection problem in three dimensions. It scales up to very large datasets, which makes it suitable for broad phase collision detection in ...