Browsing EG 2016 - Short Papers by Subject "and texture"
Now showing items 1-1 of 1
-
Texel Shading
(The Eurographics Association, 2016)We have developed a texture space shading system built on modern graphics hardware. It begins with a conventional rasterization stage, but records texel accesses as shading work rather than running a shade per pixel. Shading ...