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Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming
(The Eurographics Association, 2016)
Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ...
A 3D Morphable Model of the Eye Region
(The Eurographics Association, 2016)
We present the first 3D morphable model that includes the eyes, enabling gaze estimation and gaze re-targetting from a single image. Morphable face models are a powerful tool and are used for a range of tasks including ...
Efficient Point based Global Illumination on Intel MIC Architecture
(The Eurographics Association, 2016)
Point-Based Global Illumination (PBGI) is a popular rendering method in special effects and motion picture productions. The tree-cut computation is in general the most time consuming part of this algorithm, but it can be ...
Real-Time Video Texture Synthesis for Multi-Frame Capsule Endoscopy Visualization
(The Eurographics Association, 2016)
We present a real-world application of real-time video texture synthesis for capsule endoscopy
Acceptable System Latency for Gaze-Dependent Level of Detail Rendering
(The Eurographics Association, 2016)
Human visual system is unable to perceive all details in the entire field of view. High frequency features are noticeable only at a small angle of 1-2 degrees around the viewing direction. Therefore, it is a reasonable ...
Transferring and Animating a non T-pose Model to a T-pose Model
(The Eurographics Association, 2016)
Non T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton ...
Efficient Voxel Marking for Hierarchical Volumetric Fusion
(The Eurographics Association, 2016)
When fusing depth images into a 3D volumetric model, a crucial task is to mark macro-cells as empty or as intersected by the noisy surface represented by the depth image. This paper proposes a simple marking algorithm for ...
Tonal Art Maps with Image Space Strokes
(The Eurographics Association, 2016)
This paper presents a hybrid hatching solution that uses robust and fast texture space hatching to gather stroke fragments, but fits stylized brush strokes over those fragments in image space. Thus we obtain a real-time ...
EUROGRAPHICS 2016: Posters Frontmatter
(Eurographics Association, 2016)
A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves
(The Eurographics Association, 2016)
This paper introduce a new method for real-time simulation of naval objects (such as vessels, ships, buoys and lifejackets) with six degrees of freedom on irregular waves. Thus method is based on hydrodynamic and hydrostatic ...