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Efficient Point based Global Illumination on Intel MIC Architecture
(The Eurographics Association, 2016)
Point-Based Global Illumination (PBGI) is a popular rendering method in special effects and motion picture productions. The tree-cut computation is in general the most time consuming part of this algorithm, but it can be ...
Interactive Monte-Carlo Ray-Tracing Upsampling
(The Eurographics Association, 2016)
We propose a practical method to approximate global illumination at interactive framerates for dynamic scenes. We address multi-bounce, visibility-aware indirect lighting, for diffuse to moderately glossy materials, relying ...