Browsing EG 2016 - Posters by Subject "Animation"
Now showing items 1-3 of 3
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A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves
(The Eurographics Association, 2016)This paper introduce a new method for real-time simulation of naval objects (such as vessels, ships, buoys and lifejackets) with six degrees of freedom on irregular waves. Thus method is based on hydrodynamic and hydrostatic ... -
Rig-Space Motion Retargeting
(The Eurographics Association, 2016)This paper presents a framework for transferring rig parameters from a source animation to a target model, allowing artists to further refine and adjust the animation. Most previous methods only transfer animations to ... -
Skyglow: Towards a Night-time Illumination Model for Urban Environments
(The Eurographics Association, 2016)For night-time scenes in computer graphics there exist few consistent models or implementations for sky illumination, and those that do exist lack the feature of light pollution from artificial light sources. We present ...