E1
A Trip to Arts for Computer Graphics Students
Lucie Svobodova, Pavel Slavik, and Jiri Zara
A Visualisation Course in a Game Development Curriculum
Veronica Sundstedt
Aiming High: Undergraduate Research Projects in Computer Graphics and Animation
Eike Falk Anderson, Valery Adzhiev, and Oleg Fryazinov
20 Years of the Central European Seminar on Computer Graphics
Martin Ilčík, Ivana Ilčíková, Andrej Ferko, and Michael Wimmer
E2
Peer Review: Does it really help students?
Ben Kenwright
Lowering the Entry Barrier for Students Programming Virtual Reality Applications
Martin Lambers
The Online Anatomical Human: Web-based Anatomy Education
Noeska Smit, Cees-Willem Hofstede, Annelot Kraima, Daniel Jansma, Marco deRuiter, Elmar Eisemann, and Anna Vilanova
Agile Curriculum Design for the Creative Industries
Ian J. Palmer, J. Ralley, and D. Davenport
A Video Games Technologies Course: Teaching, Learning, and Research
Gonçalo Amador and Abel Gomes
E3
MOOCs in Computer Graphics
Jean-Jacques Bourdin

Recent Submissions

  • A Video Games Technologies Course: Teaching, Learning, and Research 

    Amador, Gonçalo; Gomes, Abel (The Eurographics Association, 2016)
    In the last decade, several higher education institutions began to provide courses and/or degrees in games content creation, games design, and games development, largely because of the astonishing growth of games as one ...
  • MOOCs in Computer Graphics 

    Bourdin, Jean-Jacques (The Eurographics Association, 2016)
    Since their first presentations, MOOCs have been advertized as the future of higher education as well as a solution against the increase of tuition fees. This panel is introduced by an experiment of MOOCs in Computer ...
  • The Online Anatomical Human: Web-based Anatomy Education 

    Smit, Noeska; Hofstede, Cees-Willem; Kraima, Annelot; Jansma, Daniel; deRuiter, Marco; Eisemann, Elmar; Vilanova, Anna (The Eurographics Association, 2016)
    The Online Anatomical Human (OAH) is a web-based viewer for studying anatomy. It is based on real human anatomy and incorporates medical image data in linked 2D and 3D views that students can freely interact with. Our ...
  • Agile Curriculum Design for the Creative Industries 

    Palmer, Ian J.; Ralley, J.; Davenport, D. (The Eurographics Association, 2016)
    The creative industries thrive on novelty and technology, demanding professionals who can innovate, deliver to demanding briefs and constantly reinvent processes to match new problems. Traditional educational approaches ...
  • A Trip to Arts for Computer Graphics Students 

    Svobodova, Lucie; Slavik, Pavel; Zara, Jiri (The Eurographics Association, 2016)
    Complex and sophisticated projects, on which information technologists and artists meet and cooperate, often require an understanding of possible problems and solutions seen from both sides. While artists (creators) are ...
  • A Visualisation Course in a Game Development Curriculum 

    Sundstedt, Veronica (The Eurographics Association, 2016)
    Visualisation courses can often be found as part of a computer science curriculum. These basic or advanced level courses are often taught in terms of information visualisation, scientific visualisation or a combination of ...
  • Aiming High: Undergraduate Research Projects in Computer Graphics and Animation 

    Anderson, Eike Falk; Adzhiev, Valery; Fryazinov, Oleg (The Eurographics Association, 2016)
    Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. ...
  • Peer Review: Does it really help students? 

    Kenwright, Ben (The Eurographics Association, 2016)
    Student peer review has long been a method for increasing student engagement and work quality.We present notes on teaching tips and techniques using peer review as a means way to engage students interest in the area of ...
  • Lowering the Entry Barrier for Students Programming Virtual Reality Applications 

    Lambers, Martin (The Eurographics Association, 2016)
    In Computer Graphics, it is common practice to accompany lectures with hands-on tutorials and/or project assignments that allow students to write and run their own interactive graphics applications. In the special case of ...
  • 20 Years of the Central European Seminar on Computer Graphics 

    Ilčík, Martin; Ilčíková, Ivana; Ferko, Andrej; Wimmer, Michael (The Eurographics Association, 2016)
    The Central European Seminar on Computer Graphics is an annual scientific seminar for undergraduate students of computer graphics, vision and visual computing. Its main mission is to promote graphics research and to motivate ...
  • EUROGRAPHICS 2016: Education Papers Frontmatter 

    Beatriz Sousa Santos; Jean-Michel Dischler (Eurographics Association, 2016)