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CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a novel GPU-based approach to robustly and efficiently simulate high-resolution and complexly layered cloth. The key component of our formulation is a parallelized matrix assembly algorithm that can quickly build ...
VBTC: GPU-Friendly Variable Block Size Texture Encoding
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Recent advances in computer graphics have relied on high-quality textures in order to generate photorealistic real-time images. Texture compression standards meet these growing demands for data, but current texture compression ...