dc.contributor.author | Hahn, Fabian | en_US |
dc.contributor.author | Thomaszewski, Bernhard | en_US |
dc.contributor.author | Coros, Stelian | en_US |
dc.contributor.author | Sumner, Robert W. | en_US |
dc.contributor.author | Gross, Markus | en_US |
dc.contributor.editor | Theodore Kim and Robert Sumner | en_US |
dc.date.accessioned | 2016-02-18T12:01:40Z | |
dc.date.available | 2016-02-18T12:01:40Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-1-4503-2132-7 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/2485895.2485918 | en_US |
dc.description.abstract | We present an efficient method for augmenting keyframed character animations with physically-simulated secondary motion. Our method achieves a performance improvement of one to two orders of magnitude over previous work without compromising on quality. This performance is based on a linearized formulation of rigspace dynamics that uses only rig parameters as degrees of freedom, a physics-based volumetric skinning method that allows our method to predict the motion of internal vertices solely from deformations of the surface, as well as a deferred Jacobian update scheme that drastically reduces the number of required rig evaluations. We demonstrate the performance of our method by comparing it to previous work and showcase its potential on a productionquality character rig. | en_US |
dc.publisher | ACM SIGGRAPH / Eurographics Association | en_US |
dc.subject | CR Categories | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Animation | en_US |
dc.subject | I.6.8 [Simulation and Modeling] | en_US |
dc.subject | Types of Simulation | en_US |
dc.subject | Animation | en_US |
dc.subject | Keywords | en_US |
dc.subject | physically | en_US |
dc.subject | based simulation | en_US |
dc.subject | animation control | en_US |
dc.title | Efficient Simulation of Secondary Motion in Rig-Space | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation | en_US |
dc.description.sectionheaders | This Whole Mesh is Rigged | en_US |
dc.identifier.doi | 10.1145/2485895.2485918 | en_US |
dc.identifier.pages | 165-172 | en_US |