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dc.contributor.authorZheng, Changxien_US
dc.contributor.editorTheodore Kim and Robert Sumneren_US
dc.date.accessioned2016-02-18T12:01:38Z
dc.date.available2016-02-18T12:01:38Z
dc.date.issued2013en_US
dc.identifier.isbn978-1-4503-2132-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2485895.2485904en_US
dc.description.abstractWe propose an example-based approach for synthesizing diverse mesh animations. Provided a short clip of deformable mesh animation, our method synthesizes a large number of different animations of arbitrary length. Combining an automatically inferred linear blending skinning (LBS) model with a PCA-based model reduction, our method identifies possible smooth transitions in the example sequence. To create smooth transitions, we synthesize reduced deformation parameters based on a set of characteristic key vertices on the mesh. Furthermore, by analyzing cut nodes on a graph built upon the LBS model, we are able to decompose the mesh into independent components. Motions of these components are synthesized individually and assembled together. Our method has the complexity independent from mesh resolutions, enabling efficient generation of arbitrarily long animations without tedious parameter tuning and heavy computation. We evaluate our method on various animation examples, and demonstrate that numerous diverse animations can be generated from each single example.en_US
dc.publisherACM SIGGRAPH / Eurographics Associationen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectObject representationsen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.subjectKeywordsen_US
dc.subjectanimationen_US
dc.subjectsynthesisen_US
dc.subjecttransitionen_US
dc.subjectbone graphen_US
dc.subjectcut nodeen_US
dc.titleOne-to-Many: Example-Based Mesh Animation Synthesisen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.description.sectionheadersThis Whole Mesh is Riggeden_US
dc.identifier.doi10.1145/2485895.2485904en_US
dc.identifier.pages145-154en_US


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