dc.contributor.author | Kapadia, Mubbasir | en_US |
dc.contributor.author | Singh, Shawn | en_US |
dc.contributor.author | Allen, Brian | en_US |
dc.contributor.author | Reinman, Glenn | en_US |
dc.contributor.author | Faloutsos, Petros | en_US |
dc.contributor.editor | Eitan Grinspun and Jessica Hodgins | en_US |
dc.date.accessioned | 2016-02-18T11:50:49Z | |
dc.date.available | 2016-02-18T11:50:49Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.isbn | 978-1-60558-610-6 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/1599470.1599497 | en_US |
dc.description.abstract | The size of crowds that modern computer games and urban simulations are capable of handling has given rise to the challenging problem of debugging and testing massive simulations of autonomous agents. In this paper, we propose SteerBug: an interactive framework for specifying and detecting steering behaviors. Our framework computes a set of time-varying metrics for agents and their environment, which characterize steering behaviors.We identify behaviors of interest by applying conditions (rules) or user defined sketches on the associated metrics. The behaviors we can specify and detect include unnatural steering, plainly incorrect results, or application-specific behaviors of interest. Our framework is extensible and independent of the specifics of any steering approach. To our knowledge, this is the first work that aims to provide a computational framework for specifying and detecting crowd behaviors in animation. | en_US |
dc.publisher | ACM SIGGRAPH / Eurographics Association | en_US |
dc.subject | I.6.8 [Simulation and Modeling] | en_US |
dc.subject | Types of SimulationAnimation | en_US |
dc.subject | I.2.11 [Artificial Intelligence] | en_US |
dc.subject | Distributed Artificial IntelligenceIntelligent Agents | en_US |
dc.title | SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation | en_US |
dc.description.sectionheaders | Crowds | en_US |
dc.identifier.doi | 10.1145/1599470.1599497 | en_US |
dc.identifier.pages | 209-216 | en_US |