dc.contributor.author | Jain, Eakta | en_US |
dc.contributor.author | Sheikh, Yaser | en_US |
dc.contributor.author | Hodgins, Jessica | en_US |
dc.contributor.editor | Eitan Grinspun and Jessica Hodgins | en_US |
dc.date.accessioned | 2016-02-18T11:50:48Z | |
dc.date.available | 2016-02-18T11:50:48Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.isbn | 978-1-60558-610-6 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/1599470.1599483 | en_US |
dc.description.abstract | The skills required to create compelling three-dimensional animation using computer software are quite different from those required to create compelling hand animation with pencil and paper. The three-dimensional medium has several advantages over the traditional medium-it is easy to relight the scene, render it from different viewpoints, and add physical simulations. In this work, we propose a method to leverage the talent of traditionally trained hand animators to create three-dimensional animation of human motion, while allowing them to work in the medium that is familiar to them. The input to our algorithm is a set of hand-animated frames. Our key insight is to use motion capture data as a source of domain knowledge and 'lift' the two-dimensional animation to three dimensions, while maintaining the unique style of the input animation. A motion capture clip is projected to two dimensions. First, time alignment is done to match the timing of the hand-drawn frames and then, the limbs are aligned to better match the pose in the hand-drawn frames. Finally the motion is reconstructed in three dimensions. We demonstrate our algorithm on a variety of hand animated motion sequences on different characters, including ballet, a stylized sneaky walk, and a sequence of jumping jacks. | en_US |
dc.publisher | ACM SIGGRAPH / Eurographics Association | en_US |
dc.subject | I.3.3 [Animation fromMotion/Video Data | en_US |
dc.subject | Animation of Articulated Figures | en_US |
dc.subject | Believable Motion | en_US |
dc.subject | Computer Vision for Animation] | en_US |
dc.title | Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation | en_US |
dc.description.sectionheaders | Editing in Style | en_US |
dc.identifier.doi | 10.1145/1599470.1599483 | en_US |
dc.identifier.pages | 93-102 | en_US |