Interactive Synthesis of Human-Object Interaction
Abstract
We present an interactive motion editing tool for creating dynamic scenes with human and object interaction. Our approach solves for an optimal control problem that leverages methods for physics-based rigid body control and kinematics-based human motion editing. Because the humans and the objects are coupled via physical contacts, our interface allows the animator to directly change the trajectories of humans or objects and simultaneously ren- der the effect of the edits on the entire scene. Consequently, the animator can efficiently create complex interaction that requires precise synchronization, such as juggling. Our framework is generic to the choice of human motion editing method, as long as the differential information of the motion can be computed.
BibTeX
@inproceedings {10.1145:1599470.1599476,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
editor = {Eitan Grinspun and Jessica Hodgins},
title = {{Interactive Synthesis of Human-Object Interaction}},
author = {Jain, Sumit and Liu, C. Karen},
year = {2009},
publisher = {ACM SIGGRAPH / Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-1-60558-610-6},
DOI = {10.1145/1599470.1599476}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
editor = {Eitan Grinspun and Jessica Hodgins},
title = {{Interactive Synthesis of Human-Object Interaction}},
author = {Jain, Sumit and Liu, C. Karen},
year = {2009},
publisher = {ACM SIGGRAPH / Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-1-60558-610-6},
DOI = {10.1145/1599470.1599476}
}