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dc.contributor.authorWasson, Rajinderen_US
dc.contributor.authorMould, Daviden_US
dc.contributor.authorBiddle, Roberten_US
dc.contributor.authorMartinez, Cristina S.en_US
dc.contributor.editorLevent Burak Kara and Cindy Grimmen_US
dc.date.accessioned2016-02-18T11:38:47Z
dc.date.available2016-02-18T11:38:47Z
dc.date.issued2013en_US
dc.identifier.isbn978-1-4503-2205-8en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2487381.2487384en_US
dc.description.abstractStudy of images, in contexts as widespread as medicine, geography, and art history, demands attention to detail and exercise of memory. Presented with traditional textbooks, students have difficulty concentrating for the long periods of time needed to absorb the information. This paper presents a sketch-based game for learning images. We tested the game in the domain of art history, and in a controlled user study, we found that it dramatically increased the time that participants chose to spend learning about historical paintings. The increase in study time was accompanied by a proportionate increase in information retention and familiarity with the images.en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectH.5.1. [Multimedia Information Systems]en_US
dc.subjectUser Interfacesen_US
dc.subjectKeywordsen_US
dc.subjectsketchen_US
dc.subjectbased interfacesen_US
dc.subjectdesignen_US
dc.subjectgamesen_US
dc.subjectgamificationen_US
dc.subjectart historyen_US
dc.titleA Sketching Game for Art History Instructionen_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US
dc.description.sectionheadersHuman Interfaces and Educationen_US
dc.identifier.doi10.1145/2487381.2487384en_US
dc.identifier.pages23-32en_US


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