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dc.contributor.authorIsrael, Johann Habakuken_US
dc.contributor.authorMauderli, Laurenceen_US
dc.contributor.authorGreslin, Laurenten_US
dc.contributor.editorLevent Burak Kara and Cindy Grimmen_US
dc.date.accessioned2016-02-18T11:38:46Z
dc.date.available2016-02-18T11:38:46Z
dc.date.issued2013en_US
dc.identifier.isbn978-1-4503-2205-8en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2487381.2487388en_US
dc.description.abstractIn theory, the potential to use virtual reality systems for creating visually rich and free-spirited models and prototypes is high. In contrast, immersive modelling is not relevant in today's design practice and design researchers are often sceptical if it will ever be possible to use virtual environments (i.e. virtual material) with the same fidelity as physical materials. The aim of this paper is to search for bridges which allow designers to use the potential of immersive modelling even though no materiality (i.e. no touchable material) is present. It describes four approaches of mastering digital materiality which emerged during a design study among four design students who used an immersive modelling system for two weeks all day long. All approaches imply different means of substituting the missing material constraints. Furthermore the results of a post-study survey among the participants are discussed. The results of this study suggest that designers can find individual ways to handle digital material in immersive environments which may satisfy their professional expectations and standards. They may possibly be able to develop a professional level of manipulative skills within virtual environments comparable to their work with physical material. It can be expected that more approaches to immersive modelling appear as the technology advances and designers become engaged with it.en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectLine and Curve Generation)en_US
dc.subjectH5.2. Information interfaces and presentation (e.g.en_US
dc.subjectHCI)en_US
dc.subjectUser Interfacesen_US
dc.subjectInput devices and strategies. Keywordsen_US
dc.subjectDigital Materialityen_US
dc.subjectImmersive Sketchingen_US
dc.subjectImmersive Modellingen_US
dc.subjectVirtual Reality.en_US
dc.titleMastering Digital Materiality in Immersive Modellingen_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US
dc.description.sectionheadersHuman Interfaces and Educationen_US
dc.identifier.doi10.1145/2487381.2487388en_US
dc.identifier.pages15-22en_US


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