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dc.contributor.authorLee, Won-Jongen_US
dc.contributor.authorShin, Youngsamen_US
dc.contributor.authorLee, Jaedonen_US
dc.contributor.authorKim, Jin-Wooen_US
dc.contributor.authorNah, Jae-Hoen_US
dc.contributor.authorJung, Seokyoonen_US
dc.contributor.authorLee, Shihwaen_US
dc.contributor.authorPark, Hyun-Sangen_US
dc.contributor.authorHan, Tack-Donen_US
dc.contributor.editorKayvon Fatahalian and Christian Theobalten_US
dc.date.accessioned2016-02-18T11:23:05Z
dc.date.available2016-02-18T11:23:05Z
dc.date.issued2013en_US
dc.identifier.isbn978-1-4503-2135-8en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2492045.2492057en_US
dc.description.abstractRecently, with the increasing demand for photorealistic graphics and the rapid advances in desktop CPUs/GPUs, real-time ray tracing has attracted considerable attention. Unfortunately, ray tracing in the current mobile environment is very difficult because of inadequate computing power, memory bandwidth, and flexibility in mobile GPUs. In this paper, we present a novel mobile GPU architecture called SGRT (Samsung reconfigurable GPU based on Ray Tracing) in which a fast compact hardware accelerator and a flexible programmable shader are combined. SGRT has two key features: 1) an area-efficient parallel pipelined traversal unit; and 2) flexible and high-performance kernels for shading and ray generation. Simulation results show that SGRT is potentially a versatile graphics solution for future application processors as it provides a real-time ray tracing performance at full HD resolution that can compete with that of existing desktop GPU ray tracers. Our system is implemented on an FPGA platform, and mobile ray tracing is successfully demonstrated.en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics processorsen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.subjectKeywordsen_US
dc.subjectray tracingen_US
dc.subjectGPUen_US
dc.subjectmobileen_US
dc.titleSGRT: A Mobile GPU Architecture for Real-Time Ray Tracingen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US
dc.description.sectionheadersRay Tracing Hardware and Techniquesen_US
dc.identifier.doi10.1145/2492045.2492057en_US
dc.identifier.pages109-120en_US


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