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dc.contributor.authorAila, Timoen_US
dc.contributor.authorKarras, Teroen_US
dc.contributor.authorLaine, Samulien_US
dc.contributor.editorKayvon Fatahalian and Christian Theobalten_US
dc.date.accessioned2016-02-18T11:23:05Z
dc.date.available2016-02-18T11:23:05Z
dc.date.issued2013en_US
dc.identifier.isbn978-1-4503-2135-8en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2492045.2492056en_US
dc.description.abstractThe surface area heuristic (SAH) is widely used as a predictor for ray tracing performance, and as a heuristic to guide the construction of spatial acceleration structures. We investigate how well SAH actually predicts ray tracing performance of a bounding volume hierarchy (BVH), observe that this relationship is far from perfect, and then propose two new metrics that together with SAH almost completely explain the measured performance. Our observations shed light on the increasingly common situation that a supposedly good tree construction algorithm produces trees that are slower to trace than expected. We also note that the trees constructed using greedy top-down algorithms are consistently faster to trace than SAH indicates and are also more SIMD-friendly than competing approaches.en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectGraphics data structures and data types Keywordsen_US
dc.subjectray tracingen_US
dc.subjectacceleration structuresen_US
dc.subjectquality metricsen_US
dc.titleOn Quality Metrics of Bounding Volume Hierarchiesen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US
dc.description.sectionheadersBuilding Acceleration Structures for Ray Tracingen_US
dc.identifier.doi10.1145/2492045.2492056en_US
dc.identifier.pages101-108en_US


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