dc.contributor.author | Wyman, Chris | en_US |
dc.contributor.author | Dai, Zeng | en_US |
dc.contributor.editor | Kayvon Fatahalian and Christian Theobalt | en_US |
dc.date.accessioned | 2016-02-18T11:23:03Z | |
dc.date.available | 2016-02-18T11:23:03Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-1-4503-2135-8 | en_US |
dc.identifier.issn | 2079-8687 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/2492045.2492050 | en_US |
dc.description.abstract | Voxelized shadow volumes [Wyman 2011] provide a discretized view-dependent representation of shadow volumes, but are limited to point or directional lights. We extend them to allow dynamic volumetric visibility from area light sources using imperfect shadow volumes. We show a coarser visibility sampling suffices for area lights. Combining this coarser resolution with a parallel shadow volume construction enables interactive rendering of dynamic volumetric shadows from area lights in homogeneous single-scattering media, at under 4x the cost of hard volumetric shadows. | en_US |
dc.publisher | ACM | en_US |
dc.subject | CR Categories | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | texture Keywords | en_US |
dc.subject | shadows | en_US |
dc.subject | area lights | en_US |
dc.subject | participating media | en_US |
dc.subject | voxelization | en_US |
dc.title | Imperfect Voxelized Shadow Volumes | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics | en_US |
dc.description.sectionheaders | Shadows | en_US |
dc.identifier.doi | 10.1145/2492045.2492050 | en_US |
dc.identifier.pages | 45-52 | en_US |