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dc.contributor.authorOyarzun, Daviden_US
dc.contributor.authorOrtiz, Amaliaen_US
dc.contributor.authorCarretero, Maria del Puyen_US
dc.contributor.authorGelissen, Jeanen_US
dc.contributor.authorGarcia-Alonso, Alexen_US
dc.contributor.authorSivan, Yeshaen_US
dc.contributor.editorDieter W. Fellner and Alexei Sourin and Johannes Behr and Krzysztof Walczaken_US
dc.date.accessioned2016-02-16T10:02:32Z
dc.date.available2016-02-16T10:02:32Z
dc.date.issued2009en_US
dc.identifier.isbn978-1-60558-432-4en_US
dc.identifier.urihttp://dx.doi.org/10.1145/1559764.1559778en_US
dc.description.abstractLast years, a new fashion over Internet and computer networks has been established: the 3D virtual worlds. Reports about Future Internet predict virtual worlds will play a major role in the configuration of the future network. They bet on those virtual environments will encompass the ability to become highly adaptive to user preferences (having into account eInclusion aspects), and they will provide a high level of interoperability. However, current 3D virtual worlds are far from cover these issues. This work is focused in providing a preliminary solution about customization and interoperability in the field of avatars representation. They are a key element in the 3D virtual worlds because using 3D avatars is a common way for representing virtual world inhabitants. First of all, nowadays there is not a way for defining all the avatar features that are important for simulating a real person, and for defining their identity. Besides, features that can be specified are usually defined in a closed and proprietary format that does not allow migration among virtual worlds. Thirdly, eInclusion aspects are not taken into account. This work proposes a preliminary framework for specifying a complete avatar identity by means of features that are not dependent on the virtual world context or interaction events. Those are appearance, personality and communication skills. Moreover, for providing a tool that describes the framework, the base for a new XML-based language -ADML- has been created. The language will allow specify avatar identity features taking into account eInclusion aspects and it will allow migration among worlds. Part of this language has been accepted into the new MPEG-V standard proposal.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectStandardsen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThreeen_US
dc.subjectDimensional Graphics and Realismen_US
dc.subjectVirtual realityen_US
dc.titleADML: A framework for representing inhabitants in 3D Virtual Worldsen_US
dc.description.seriesinformationInternational Conference on 3D Web Technologyen_US
dc.description.sectionheadersCameras and Narrativityen_US
dc.identifier.doi10.1145/1559764.1559778en_US
dc.identifier.pages83-90en_US


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