Günter Enderle Award Winners 2004 - 2006
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2006
Günter Enderle [Best Paper (1st place) and Best Student Paper] Award
Volume-Surface Trees
Volume-Surface Trees
Best Paper Award - 2nd Prize
Splicing Upper-Body Actions with Locomotion
Splicing Upper-Body Actions with Locomotion
Best Paper Award - 3rd Prize
Computing Discrete Shape Operators on General Meshes
Computing Discrete Shape Operators on General Meshes
2005
Günter Enderle [Best Paper] Award
Re-coloring Images for Gamuts of Lower Dimension
Re-coloring Images for Gamuts of Lower Dimension
Best Paper Award - 2nd Prize
Hierarchyless Simplification, Stripification and Compression of Triangulated Two-Manifolds
Hierarchyless Simplification, Stripification and Compression of Triangulated Two-Manifolds
Best Paper Award - 3rd Prize
Morphology-independent representation of motions for interactive human-like animation
Morphology-independent representation of motions for interactive human-like animation
Best Student Paper Award
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
Best Student Short Paper Award
Differential Photon Mapping: Consistent Augmentation of Photographs with Correction of all Light Paths
Differential Photon Mapping: Consistent Augmentation of Photographs with Correction of all Light Paths
2004
Günter Enderle [Best Paper] Award
Exchanging Faces in Images
Exchanging Faces in Images
Best Paper Award - 2nd Prize
Single-Strip Triangulation of Manifolds with Arbitrary Topology
Single-Strip Triangulation of Manifolds with Arbitrary Topology
Best Paper Award - 3rd Prize
Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects
Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects
Best Student Paper Award
Anisotropic Filtering of Non-Linear Surface Features
Anisotropic Filtering of Non-Linear Surface Features
Best Student Paper (2nd Prize)
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Best Student Paper (3rd Prize)
Optimized Sub-Sampling of Point Sets for Surface Splatting
Optimized Sub-Sampling of Point Sets for Surface Splatting