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Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Glare is a consequence of light scattered within the human eye when looking at bright light sources. This effect can be exploited for tone mapping since adding glare to the depiction of high-dynamic range (HDR) imagery on ...
A Statistical Model of Human Pose and Body Shape
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Generation and animation of realistic humans is an essential part of many projects in today s media industry. Especially, the games and special effects industry heavily depend on realistic human animation. In this work a ...
Symmetry Detection Using Feature Lines
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
In this paper, we describe a new algorithm for detecting structural redundancy in geometric data sets. Our algorithm computes rigid symmetries, i.e., subsets of a surface model that reoccur several times within the model ...