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Locally Injective Mappings
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Mappings and deformations are ubiquitous in geometry processing, shape modeling, and animation. Numerous deformation energies have been proposed to tackle problems like mesh parameterization and volumetric deformations. ...
Consistent Volumetric Discretizations Inside Self-Intersecting Surfaces
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Decades of research have culminated in a robust geometry processing pipeline for surfaces. Most steps in this pipeline, like deformation, smoothing, subdivision and decimation, may create self-intersections. Volumetric ...
Animation-Aware Quadrangulation
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Geometric meshes that model animated characters must be designed while taking into account the deformations that the shape will undergo during animation. We analyze an input sequence of meshes with point-to-point correspondence, ...