Volume 28 (2009): Recent submissions
Now showing items 161-180 of 241
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GPU Rendering of Relief Mapped Conical Frusta
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can perform the rendering with only minimal ... -
Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present an integrated, fully GPU-based processing pipeline to interactively render new views of arbitrary scenes from calibrated but otherwise unstructured input views. In a two-step procedure, our method first generates ... -
Volumetric Billboards
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We introduce an image-based representation, called volumetric billboards, allowing for the real-time rendering of semi-transparent and visually complex objects arbitrarily distributed in a 3D scene. Our representation ... -
Semi-Supervised Learning in Reconstructed Manifold Space for 3D Caricature Generation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Recently, automatic 3D caricature generation has attracted much attention from both the research community and the game industry. Machine learning has been proven effective in the automatic generation of caricatures. ... -
Autostereoscopic Rendering of Multiple Light Fields
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Light fields were introduced a decade ago as a new high-dimensional graphics rendering model. However, they have not been thoroughly used because their applications are very specific and their storage requirements are too ... -
Procedural Arrangement of Furniture for Real-Time Walkthroughs
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper presents a procedural approach to generate furniture arrangements for large virtual indoor scenes. The interiors of buildings in 3D city scenes are often omitted. Our solution creates rich furniture arrangements ... -
Fast Inverse Reflector Design (FIRD)
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper presents a new inverse reflector design method using a GPU-based computation of outgoing light distribution from reflectors. We propose a fast method to obtain the outgoing light distribution of a parametrized ... -
Interactive Graphics for Computer Adaptive Testing
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Interactive graphics are commonly used in games and have been shown to be successful in attracting the general audience. Instead of computer games, animations, cartoons, and videos being used only for entertainment, there ... -
eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics
(The Eurographics Association and Blackwell Publishing Ltd, 2009)The development of a computer game is widely used as a way of conveying concepts regarding Computer Science. There are several reasons for this: it stimulates creativity, it provides an immediate sense of achievement (when ... -
30th EUROGRAPHICS General Assembly
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New EUROGRAPHICS Fellows
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2009 Eurographics Symposium on Parallel Graphics and Visualization
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Education Programme at Eurographics 2009
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State of the Art in Ray Tracing Animated Scenes
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow for interactive use. With faster hardware and algorithmic improvements this has recently changed, and real-time ray tracing ... -
Material Space Texturing
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Many objects have patterns that vary in appearance at different surface locations. We say that these are differences in materials, and we present a material-space approach for interactively designing such textures. At the ... -
Filling N-Sided Regions by Quad Meshes for Subdivision Surfaces
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Given an n-sided region bounded by a loop of n polylines, we present a general algorithm to fill such a region by a quad mesh suitable for a subdivision scheme. Typically, the approach consists of two phases: the topological ... -
Visualization of Multi-Variate Scientific Data
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In this state-of-the-art report we discuss relevant research works related to the visualization of complex, multi-variate data. We discuss how different techniques take effect at specific stages of the visualization pipeline ... -
Editing Object Behaviour in Video Sequences
(The Eurographics Association and Blackwell Publishing Ltd, 2009)While there are various commercial-strength editing tools available today for still images, object-based manipulation of real-world video footage is still a challenging problem. In this system paper, we present a framework ... -
Evenly Spaced Streamlines for Surfaces: An Image-Based Approach
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We introduce a novel, automatic streamline seeding algorithm for vector fields defined on surfaces in 3D space. The algorithm generates evenly spaced streamlines fast, simply and efficiently for any general surface-based ...