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A More Efficient Parallel Method For Neighbour Search Using CUDA
(The Eurographics Association, 2015)
In particle systems simulation, the procedure of neighbour searching is usually a bottleneck in terms of computational cost. Several techniques have been developed to solve this problem; one of particular interest is the ...
Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions
(The Eurographics Association, 2015)
Brownian Dynamics simulations are frequently used to describe and study the motion and aggregation of colloidal particles, in the field of soft matter and material science. In this paper, we focus on the problem of ...
Interleaved Cloth Simulation
(The Eurographics Association, 2015)
Implicit integration is a standard for stiff spring-based cloth simulation because of its stability. However constraints are useful to simulate various physical behaviors such as contact collisions or interaction with rigid ...
Area Preserving Strain Limiting
(The Eurographics Association, 2015)
In this paper we present a novel fast strain-limiting method that allows cloth to preserve its surface area efficiently. By preserving triangle area rather than edge length as other approaches do, this method does not ...