Browsing 34-Issue 6 by Issue Date
Now showing items 21-25 of 25
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Structure‐Aware Mesh Decimation
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)We present a novel approach for the decimation of triangle surface meshes. Our algorithm takes as input a triangle surface mesh and a set of planar proxies detected in a pre‐processing analysis step, and structured via an ... -
Separable Subsurface Scattering
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)In this paper, we propose two real‐time models for simulating subsurface scattering for a large variety of translucent materials, which need under 0.5 ms per frame to execute. This makes them a practical option for real‐time ... -
Position‐Based Skinning for Soft Articulated Characters
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)In this paper, we introduce a two‐layered approach addressing the problem of creating believable mesh‐based skin deformation. For each frame, the skin is first deformed with a classic linear blend skinning approach, which ... -
Convolution Filtering of Continuous Signed Distance Fields for Polygonal Meshes
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)Signed distance fields obtained from polygonal meshes are commonly used in various applications. However, they can have discontinuities causing creases to appear when applying operations such as blending or metamorphosis. ... -
Fast Rendering of Image Mosaics and ASCII Art
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)An image mosaic is an assembly of a large number of small images, usually called , taken from a specific dictionary/codebook. When viewed as a whole, the appearance of a single large image emerges, i.e. each tile approximates ...