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High-speed Marching Cubes using HistoPyramids
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present an implementation approach for Marching Cubes (MC) on graphics hardware for OpenGL 2.0 or comparable graphics APIs. It currently outperforms all other known graphics processing units (GPU)-based iso-surface ...
Automatic Conversion of Mesh Animations into Skeleton-based Animations
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for this new trend is that novel mesh deformation ...