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Transferring the Rig and Animations from a Character to Different Face Models
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We introduce a facial deformation system that allows artists to define and customize a facial rig and later apply the same rig to different face models. The method uses a set of landmarks that define specific facial features ...
High Performance GPU-based Proximity Queries using Distance Fields
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modelling, augmented and virtual reality. We present ...
Geometry Textures and Applications
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering ...
Expressive Speech Animation Synthesis with Phoneme-Level Controls
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
This paper presents a novel data-driven expressive speech animation synthesis system with phoneme-level controls. This system is based on a pre-recorded facial motion capture database, where an actress was directed to ...
GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Image-based rendering techniques are a powerful alternative to traditional polygon-based computer graphics. This paper presents a novel light field rendering technique which performs per-pixel depth correction of rays for ...
Untitled
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a planarity constraint and a novel three-dimensional (3D) point reconstruction algorithm for a multiview laser range slit scanner. The constraint is based on the fact that all observed points on a projected laser ...
Diffusion Based Photon Mapping
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular, ...
Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs). We also propose a tessellation strategy for visualizing the mesh with smooth ...
Occlusion Textures for Plausible Soft Shadows*
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
This paper presents a new approach to compute plausible soft shadows for complex dynamic scenes and rectangular light sources. We estimate the occlusion at each point of the scene using prefiltered occlusion textures, which ...
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU-GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 ...