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Projective Feature Learning for 3D Shapes with Multi-View Depth Images
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Feature learning for 3D shapes is challenging due to the lack of natural paramterization for 3D surface models. We adopt the multi-view depth image representation and propose Multi-View Deep Extreme Learning Machine (MVD-ELM) ...
Frontmatter: Pacific Graphics 2015
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Object Completion using k-Sparse Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a new method for the completion of partial globally-symmetric 3D objects, based on the detection of partial and approximate symmetries in the incomplete input dataset. In our approach, symmetry detection is ...
Mesh Denoising using Extended ROF Model with L1 Fidelity
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
This paper presents a variational algorithm for feature-preserved mesh denoising. At the heart of the algorithm is a novel variational model composed of three components: fidelity, regularization and fairness, which are ...
Guided Mesh Normal Filtering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
The joint bilateral filter is a variant of the standard bilateral filter, where the range kernel is evaluated using a guidance signal instead of the original signal. It has been successfully applied to various image ...
Interactive Rigging with Intuitive Tools
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Rigging is a core element in the process of bringing a 3D character to life. The rig defines and delimits the motions of the character and provides an interface for an animator with which to interact with the 3D character. ...
Quadratic Contact Energy Model for Multi-impact Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Simultaneous multi-impact simulation is a challenging problem that frequently arises in physically-based modeling of rigid bodies. There are several physical criteria that should be satisfied for rigid body collision ...
Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Virtual point lights (VPLs) are well established for real-time global illumination. However, this method suffers from spiky artifacts and flickering caused by singularities of VPLs, highly glossy materials, high-frequency ...
Deformable Objects Collision Handling with Fast Convergence
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a stable and efficient simulator for deformable objects with collisions and contacts. For stability, an optimization derived from the implicit time integrator is solved in each timestep under the inequality ...
Multi-layer Lattice Model for Real-Time Dynamic Character Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Due to the recent advancement of computer graphics hardware and software algorithms, deformable characters have become more and more popular in real-time applications such as computer games. While there are mature techniques ...