Browsing CEIG15 by Subject "I.3.3 [Computer Graphics]"
Now showing items 1-5 of 5
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Efficient and Robust Position-Based Fluids for VFX
(The Eurographics Association, 2015)Designing a fluid simulator with VFX production pipelines in mind is a difficult task where goals like efficiency, robustness and scalability compromise each other. Many impressive fluid simulation methods have been presented ... -
NeuroScheme: Efficient Multiscale Representations for the Visual Exploration of Morphological Data in the Human Brain Neocortex
(The Eurographics Association, 2015)The analysis of data sets from such a complex domain as neuroscience is severely hampered by the brain complexity and by the huge amount of data originated in current experiments and simulations. The complexity of the brain ... -
A New Approach for Perceptually-based Fitting Strokes into Straight Segments
(The Eurographics Association, 2015)Fitting the strokes of a sketch into geometrical primitives is still an open problem, even for sketches which depict bare line-drawings without annotations. Such sketches comprise only discrete strokes, sequences of points ... -
PREFR: A Flexible Particle Rendering Framework
(The Eurographics Association, 2015)We present PREFR (Particle REndering FRamework): a first approach to a general-purpose particle rendering framework on the standard OpenGL architecture, designed with the goal of being easily configured by the user without ... -
Surfel Octrees: A New Scheme for Interactive Inspection of Anatomy Atlases in Client-Server Applications
(The Eurographics Association, 2015)Nowadays, an increasing interest on tele-medicine and tele-diagnostic solutions can be observed, with client/server architectures for remote inspection of volume image-based medical data which are becoming more and more ...